Nier: Repulsive is coming at the right time

NEAR: Automata Was not expected to be a hit. It was a sequel to an RPG that could be described as a charity, and its storyline from time to time demanded a lot from the players. Yet director Yoko Taro shone through the dark, poignant and hilarious writing of the film, while the developers of PlatinumGame ensured the action sounded great. It ended up selling over 5 million copies, was ported to new platforms, and was recently introduced to a new audience via Xbox Game Pass. This now makes it an ideal time to dig into its predecessor – which happens to be a remaster at the end of the month.

First of all Nier It was launched in Japan in 2010, and was actually split into two versions: the main game on the PS3, called Replicant, And Community For the Xbox 360, which starred an older lead, Square Enix appealed better to Western audiences. The game was praised for its esoteric storytelling and creative world building, but it also received plenty of complaints for dated graphics and clunky controls. The result was that it never really caught on with a large audience. And that’s where the new version – officially titled Nair reproductions Comes in.

Replicant The PS3 version appears to make the canonical story, and it centers on a brother who has to traverse the apocalyptic septic landscape in search of a cure for a mysterious illness that is slowly killing his sister. (It also happens thousands of years ago Automata, So when there are connections, the stories stand out very well.)

I did not play with the original versions either, so I cannot speak directly to the changes made. But after playing the first 12 hours, it’s giving me the same vibe as Automata. For one thing, it is incredibly strange. You are accompanied by a magic talking book, which spears out a spear made from the blood of your enemies, and the game constantly changes in unexpected ways; Sometimes a dungeon involves fighting giant monsters; At other times, it is a text adventure full of riddles. Taro too love

To break the fourth wall, and Replicant It complains in myriad ways, including complaints about the sidequests from a sequence where the characters spoke directly to a narrator. It is a video game that does not pretend to be anything else.

There is also a sadness that will be familiar to fans Automata. It is a story about death and loss, after all, punctuated by an incredible score from composer Keichi Okabe. A world full of muted color palettes and beautiful, ancient ruins only add to this feeling. There is also a richness that at first seems to be a fairly typical fantasy setting. Some of my favorite moments so far include visiting a desert town where its masked residents live on a tight list of literally thousands of rules and learn to communicate with them, or visiting a library and people. To hear how many ancient civilizations used to write things down.

It also just feels so good. like AutomataThe action is relatively simple but fast and satisfying. You can pull off incredible moves by holding down the attack button and rolling back and forth, while your bookmate handles the attacks almost like a gun-firing drone. This is the kind of game where I never avoid a fight because they are so funny.

But this is not to say that it is exactly the same Automata. While the tone and gameplay are familiar, it is a bit clunky. The sidequests are full of interesting stories, but the ones I’ve played so far are very dull. Running around collecting lizard tails is not a good time, no matter how beautiful it is. Likewise, when I love that the game tries new things, it doesn’t always work; The disappointing platforming sequences are just a few examples. Replicant Certainly not as polished as its sequel, even in this new and updated form.

While original Nier The breakout was not a success, it is clear that developer Square Enix believed in it. Back in 2017, first Automata Launched, producer Yosuke Sato told me: “We thought we really needed to make this new [intellectual property] Grow up and grow up. “After spending some time together Repulsive, I understand why. Despite the rough edges, it’s a fascinating experience that I can’t wait to dig even further – there’s a lot more hope in my full review of this month’s game.

Nier: Repulsive The PS4 will launch on April 23 on Xbox One and Steam.

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