In today’s dynamic digital landscape, the fusion of technology and entertainment has become increasingly symbiotic. As the lines blur between what we consider leisure and business, online platforms have emerged as the nexus, not only altering how we consume entertainment but also how economies perceive and integrate these changes.
The Shift to Digital Entertainment Platforms
The 21st century has witnessed the ascendancy of digital platforms, revolutionizing industries across the board. This transformation isn’t limited to e-commerce or social media, it spans the entire entertainment spectrum. From online casino platforms to streaming music and movie services, each sector plays a unique role in enhancing the economy.
For instance, the iGaming industry offers a plethora of games, from classic to contemporary versions of popular titles. For example, when someone goes to play online roulette at Paddy Power, they will find a vast array of options, from low-stakes games to high-stakes challenges. This includes everything from French and European versions to American and new variants that include an additional five diamond slots like in 1000 Diamond Bet Roulette.
Streaming services are another prime example. With platforms like Netflix and Spotify dominating the scene, they have reshaped how consumers engage with media. As audiences shift from traditional mediums to these on-demand services, the landscape of entertainment finance is transformed, creating significant economic value in the process.
Economic Impacts Across Diverse Entertainment Platforms
The digital platform boom, spanning from iGaming to movie streaming, requires a vast professional network. Software developers, graphic artists, content curators, and marketers, among others, as reported by the World Economic Forum, find burgeoning opportunities in these sectors. This influx of jobs not only supports individuals but also fuels the broader economy through consumption and taxes. In terms of revenue, regulations and taxation systems have evolved as governments realize the potential of online entertainment. This means online entertainment platforms contribute significantly to national revenues, which are subsequently invested in infrastructural and societal development.
The competitive nature of the saturated digital entertainment market has spurred the innovation of more economically efficient solutions, particularly in payment processing. The development of secure payment gateways now often includes options that help consumers avoid unnecessary fees. This not only enhances the user experience but also translates to tangible economic benefits, saving consumers money and encouraging more participation in various online platforms.
A Ripple Effect Across the Economy
Digital platforms, irrespective of their niche, rely on various third-party services. This dependence has created a vibrant ecosystem, which you can learn more about the digital ecosystem in this MoreThanDigital blog, where server-hosting companies, payment processors, and even content creators thrive, contributing further to the economy.
Digital platforms also erase geographical boundaries. Whether it’s an iGaming platform or a music streaming service, international audiences are now within reach. This not only boosts revenue but also promotes cross-cultural interactions and mutual understanding.
The digital entertainment industry’s competitiveness often translates to value propositions for consumers. Be it in the form of discounted subscriptions, loyalty programs, or unique offerings, consumers stand to gain, leading to increased savings and spending power. In summary, digital entertainment platforms, from iGaming to streaming services, have proved to be more than mere sources of leisure. They’ve intertwined themselves with the very fabric of our economies, providing job opportunities, driving technological innovations, and enriching supply chains. As we continue to embrace the digital age, the contributions of these platforms to global economies are poised to be monumental.
Since the 1980s, the city of Miami has been synonymous with fashion, art deco and, of course, Latin music.
On Thursday, Reporter Door and the City National Bank of Miami hosted the inaugural Miami Entertainment Town breakfast — an event celebrating The Magic City’s irrefutable influence over the entertainment and music industry. The Legends and Groundbreakers award was given to Miami’s most notable musical pioneers — Gloria and Emilio Estefan — who helped put Miami on the map with the revolutionary stylings of their Miami Sound Machine.
In her acceptance speech, Gloria Estefan mused tales of the city, “Even as a little kid, I knew that one day someone would realize the gem that is Miami Beach,” she said.
Emilio Estefan added, “One of the things that I’m proud [of] is to see you guys — The next generation to be proud of where [they] come from, creating the new moves of what is happening in the music business. For us it was difficult…before somebody used to tell you, you have to take the congas out, take the tumbao out, take your last name out — and we didn’t do that.”
Reporter Door’s executive editor of music, Shirley Halperin, hosted the morning’s first panel discussion with a few of Miami’s brightest — most of whom were featured in Reporter Door‘s Miami Entertainment Impact Report.
On the panel were Bruno del Granado, head of the global Latin music touring group for CAA; Adrian Harley, head of music label partnerships LATAM & U.S. Latin for Meta; Romina Andrea Magorno, principal for Imagine It Media Public Relations; and Tainy, producer, artist and songwriter.
Del Granado, who reps major clients such as Residente, Luis Fonsi, Ricky Martin and Emilio Estefan, discussed the changing landscape of the Latin music industry. Where it was once common to have Latin artists record their songs in both English and Spanish in order to reach both markets individually, Del Granado said, “The most important thing now is you don’t have to sing in English anymore. In order for Ricky to have a shot in the U.S., he had to sing in English,” Del Granado recalled.
Tainy chimed in saying, “To be living in a moment in time where you can do as much and can be as great, just by doing something that’s true to you, to your language, to your ethnicity — I think that’s something incredible.”
He continued, “We no longer have that gap where we are required to do something or be something that we are not just to be able to get to that next level.”
Magorno, principal for Imagine It Media Public Relations, pointed to the growing purchasing power and global reach of the Latin market. “The mass consumption is still the U.S. Latin consumer. They’re consuming in both languages, but they’re listening to music in Spanish,” Magorno said.
During the pandemic, Latin artists were some of the first to announce they were going back on the road — most notably, Bad Bunny, whose “El Último Tour Del Mundo” has become the highest-grossing tour by a Latin artist in Billboard’s box office history, with $116.8 million gross income and 575,000 tickets sold.
“Ricky and Enrique had the highest-grossing Latin tour of last year as we speak right now, Maluma is selling out arenas all over Europe and Los Bukis broke stadium records last year. Gabriel Iglesias is the first comedian ever to sell out two nights at Dodgers stadium,” Del Granado said. “There’s 62 million of us here. 450 [million] down in Latin America. So touring is just gonna keep growing eventually for the next few years in the Latin space.”
Shortly after the panel ended, Rodrigo Nieto, vice president and team leader of entertainment banking for City National Bank in Miami, started his conversation with Nelson Albareda, CEO of Loud and Live.
Nelson pointed out the lack of Latin access to capital and financial education. On the touring front, he said, “There is a lack of venues. We ourselves are looking right now at two different projects for venue development. We need those small incubators and those small venues, which lead to tomorrow’s artists.”
To conclude the event, the Mayor of Miami Beach, Dan Gilbert, presented Reporter Door‘s Legends and Groundbreakers award to Emilio and Gloria Estefan. “I’m really the luckiest mayor in the world because the Estefans live in my city,” said Gilbert before handing off the award.
The couple took to the podium to thank their guests and the city of Miami.
“I know that at the beginning, people thought, you know, that’ll never work. You’re too Latin for the Americans. You’re too American for the Latins. Well, that’s who we are. We are that mix,” Gloria Estefan said through a smile.
The Estefans said their closing statements and before walking off the stage Gloria Estefan graciously boasted, “And by the way — I still remember the first time we were ever in Reporter Door. I go, ‘We’re in. Yay! We’ve made it!’”
Quintar has raised a second seed round of $3 million to build out its augmented reality platform for live sports and entertainment.
Santa Clara, California-based Quintar hopes to change the way that people participate in live sports and entertainment, and it will use the money to build its tech and expand its content creator and app developer collaborations.
The round was led by SeventySix Capital and included a pair of strategic partners: Nreal, a maker of consumer AR glasses, and SharpLink Gaming, a pioneer in sports betting technology, said Sankar “Jay” Jayaram, CEO of the company.
“Two important things happened with this round that have us very excited,” Jayaram. “First, every one of our major investors reinvested in the company because they believe in the team and our vision and are excited [about] the progress. Second, having strategic investors like Nreal and SharpLink will help us accelerate and develop the most engaging and comfortable user experiences for fans everywhere.”
He was one of the cofounders of Voke, a virtual reality company. Voke used VR to broadcast sports events in a more immersive way for fans. Intel bought the company in 2016 as it drove into the sports tech market, and Jayaram stayed on for a while as the chief technology officer for Intel Sports.
In 2019, Jayaram decided that AR was going to be more popular than VR, as it was still immersive but didn’t require the purchase of expensive headsets. He started Quintar with cofounder Jeff Jonas, who does the deals while Jayaram focuses on the tech. With AR, you still see the real world and add things to it in order to experience something more immersive.
“You’re providing a virtual experience, and VR and AR are very similar technologies,” Jayaram said. “VR is a more isolating experience. AR can be social. We knew that AR was going to be big.”
Quintar uses long-range registration and stereoscopic streaming to place accurate, dynamic AR content on the event surface and allow content creators and rights holders to deliver personalized, interactive experiences for fans on mobile phones, TVs, and AR wearables at the venue or in their own living room. Quintar plans to use the new funding to continue to expand its engineering and product teams.
“Quintar is capitalizing on the successful initial debut of its augmented reality (AR) platform with the PGA Tour and is poised to make a significant impact on both sports and entertainment,” said Chad Stender, a partner at SeventySix Capital, which specializes in sports technology investments, in a statement. “We’re excited to back the strong, experienced team at Quintar as they navigate their growth at the intersection of sports, data, and the metaverse.”
After executing a successful beta launch with the PGA TOUR during three of last year’s FedEx Cup Playoff events, Quintar has been focused on expanding the capabilities of the platform to bring awe-inspiring multi-layered worlds to life for live sports and entertainment events. With SharpLink’s expertise in sports betting and Nreal’s focus on developing next-generation user experiences, Quintar has access to resources to help fuel growth.
“We believe AR is an incredibly attractive medium that will continue to enhance the sports betting industry,” SharpLink CEO Rob Phythian said in a statement. “Fans are looking for the most dynamic and engaging experiences that they can find, which AR can offer, but only if you have a platform that enables them. Quintar is the only company doing this effectively for live sports and we are excited to be aligned with them.”
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Casinos are some of the most amazing places on earth. They are filled with beautiful entertainment, lights, sounds, food, drinks, and people. People go there to party and enjoy their free time. It is a place of excitement where you can relax after a hard day’s work or school. Moreover, such platforms as online gambling Australia are full of games that are all about fun and fitness for the mind. Ever since its invention in ancient China during the Southern Song dynasty, playing cards have evolved into more than a mere pastime. It has become an art form incomparable to any other activity that stimulates the brain while relaxing the body and soul. To know more about this amazing phenomenon, visit your local casino today!
Here are some other astounding facts about casinos:
Casinos are a great place to let loose and have some fun.
Casinos offer a wide variety of entertainment options.
Casino employees are highly trained and knowledgeable about the games they offer.
You can win big at casinos, but you can also lose money if you’re not careful.
The casino industry is a billion-dollar industry.
Casinos are a Great Place to Let Loose and Have Some Fun
If you’ve ever been to a casino, you know how exciting it can get. The party never stops inside the building, even if it’s already three o’clock in the morning! There are people non-stop having fun and enjoying themselves. Even celebrities go to casinos to relax, unwind, and enjoy change.
There is always something happening at the casino, no matter what time of the day or night it is! You can play poker until your heart’s content or dance to live music while grooving on the dance floor; then grab some drinks with friends until early in the morning hours, continuing your endless party while watching other patrons gamble their hearts away! Casinos offer an exciting kind of entertainment that you’ll surely enjoy. It gives everyone the opportunity to let loose and relax after a hard day’s work or school.
Casinos Offer a Wide Variety of Entertainment Options
No matter what you’re into, casinos have it all! If you’re into playing poker, then choose from different types of poker games. There are also plenty of slot machines to keep your bankroll expanding while having fun. You can enjoy watching live performances by some of your favourite local artists, watching sporting events on the big screen TV, or even catching a movie in case you get tired from all that gambling excitement. In short, there is something for everyone at casinos.
In addition to different entertainment options, you will be impressed by how luxurious casino resorts can be. Some casinos even have spas where you can go to relax your mind and body after a long day at the tables or slot machines. One other benefit of casinos is their wide range of delectable restaurants for you to try. You can enjoy fine dining by some of Manila’s top chefs while watching live performances on stage. In addition, there are also bars where you can order your favourite drinks or cocktails and themed party rooms for those special occasions.
Casino Employees are Highly Trained and Knowledgeable about the Games they Offer
The games offered in casinos are not like any other. These games require skills and expertise to know what moves to make and when to do them. It takes a certain level of mental agility that only trained casino employees can offer. Casino employees are highly trained professionals, so you don’t need to worry about your safety while you’re there. You can enjoy yourself knowing that these people are doing their job properly
You can Win Big at Casinos, but You Can Also Lose Money if you’re Not Careful
Playing blackjack may seem like an easy way to win some money at casinos, but you need to know the basic rules and strategies. Learn how the rules work and if playing with a basic strategy will benefit you during your next casino trip. You don’t want to lose more than what you actually win! Casinos also offer many different promotions and bonuses to increase your bankroll. Before you sign up for any bonus, read the terms and conditions carefully to avoid regret later.
Additionally, you can make it a point to ask about special blackjack tournaments that will allow newbies to also compete against professionals such as yourself. Don’t forget that casinos are just like other business establishments – they exist because of their profits! Casinos can be generous, but they are also hoping to get more than they give. Keep that in mind before you sign up for any promotion!
The Casino Industry is a Billion-dollar Industry
Due to the increasing demand for gambling options, the casino industry has become a very profitable one. Macau is considered the world’s largest gaming market. In 2018, it raked in $38 billion in revenue. Other places where gamblers can bet their money on games like blackjack, roulette, and slot machines are Singapore, Atlantic City, and Monte Carlo. There are also casinos located just outside Metro Manila that offer different kinds of games, such as bingo halls, arcades, sports bookings, and even online betting sites should you want to risk your money online!
Bonus: Restaurants in Casinos Offer Great Dining Options
When you think of a place where people gamble, food isn’t really part of most people’s top list. But if you take a closer look, you will find out that casinos don’t only offer good entertainment options, they also have great restaurants to eat at! Casinos make sure that each of their customers is offered delicious food. From fine dining to fast food, casinos are well-equipped with everything.
This makes it easier for people like students and office workers who have no time but still want to enjoy their pastime. Some of the best chefs in Australia are hired by casinos because they know how important it is to create palatable treats that can satisfy even picky casino goers. You will definitely love the unique flavours that these talented chefs offer
Final Thoughts
If you want to gamble and win big, you don’t need to go any further than your local casino. There is something for everyone in casinos, from table games like roulette and blackjack to slots and sports betting! Your entertainment doesn’t end at the slot machines; with excellent dining options combined with great shows and world-class performances, you can be sure that your stay will be totally worth it. With casinos offering different promotions through their restaurants, coming back for more will always be an option.
GamesBeat Summit 2022 returns with its largest event for leaders in gaming on April 26-28th. Reserve your spot here!
Amazon Studios is becoming a big player in entertainment, especially with its upcoming Amazon Prime show The Lord of the Rings: The Rings of Power coming in September.
But it’s also jumping on the trend of turning video games into movies and TV shows. Today it announced a “first look” pact with dj2 Entertainment, which specializes in adapting video game titles for television and film. We’ve seen a lot of this happening lately, with the Uncharted movie from Sony, based on the Uncharted game series, opening in theaters soon. This is the usual transmedia strategy, except in reverse, as it has been focused on movies to games in the past.
“The dj2 team has long believed that video games would one day serve as incredible source material for stories told in television and film, and that it was only the lack of love and respect for the artform which previously held successful adaptations back, said Dmitri M. Johnson, CEO of dj2 Entertainment, in a statement. “Moreover, it is truly an honor to have Prime Video as our platform partner. A partner who truly supports us, as well as our grand ambitions, for telling the best international gaming stories with no limitations in how high we may collectively aim.”
dj2 Entertainment will create and produce content that will exclusively stream on Prime Video in more than 240 countries and territories worldwide.
“I cannot express enough just how excited we are to be working with the powerhouse team at dj2 Entertainment. Their expertise and skill in the gaming-to-screen market is unparalleled,” said Nick Pepper, head of studio creative content, Amazon Studios. “The possibilities are endless for what we can create together for our global audiences.”
dj2 Entertainment specializing in making in video-game-to-TV/motion-picture adaptations. Founded Johnson, the team includes Dan Jevons, Stephan Bugaj, Howard Bliss, and Tim Stevenson.
Their more recent projects include the record-setting box-office hit, Sonic The Hedgehog, with its sequel dated for an April 2022 global theatrical release, Tomb Raider: The Animated Series for Netflix, which has a two-season order (and is currently in production).
One of Amazon Studios’ latest original feature projects, entitled Coyote Blue, starring Sterling Brown, to be directed by Hanelle Culpepper and written by John Wick creator Derek Kolstad, and 2021’s Game of the Year winner, It Takes Two; all in addition to actively reactivating the next round of classic IP for Hollywood, such as Teddy Ruxpin and Sega’s Toe Jam and Earl.
dj2 recently struck a strategic video game-to-producer first-look with Swedish video game publisher, Raw Fury, to assist them in adapting their vast interactive catalog into television and film. Raw Fury is the prolific publisher behind such games as Norco and the indie hit Sable.
dj2 is represented by APA and Cowan, DeBaets, Abrahams & Sheppard LLP.
GamesBeat’s creed when covering the game industry is “where passion meets business.” What does this mean? We want to tell you how the news matters to you — not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Learn More
GamesBeat Summit 2022 returns with its largest event for leaders in gaming on April 26-28th. Reserve your spot here!
Mobile game publisher Scopely has named entertainment leader Salaam Coleman Smith to its board of directors.
Scopely’s co-CEOs Walter Driver and Javier Ferreira announced the appointment of Coleman Smith, who has considerable experience across multiple Fortune 500 companies and is a former Disney executive.
“Salaam’s expertise, commitment to innovation, and ability to navigate a continuously evolving digital landscape will be extremely valuable to Scopely as we continue to expand our business,” the co-CEOs said. “She shares our vision to inspire play, every day, and we will significantly benefit from her bold consumer insights and ability to balance creative vision with strong business acumen.”
Coleman Smith has 20 years of media industry experience. She helped build some of the most powerful brands in entertainment through her audience-first thinking, enterprising spirit, and intuitive vision, the co-CEOs said.
She has served on the boards of Pinterest, Gap, and Enjoy Technology. Driver and Ferreira did not comment on the speculation of the moment. That is, Scopely is expected to file to go public at some point in the future, based on the rumors. Scopely has also been doing acquiring of its own, buying GSN Games from Sony for $1 billion.
On top of that, corporate boards of big companies are under more pressure to add more women and people of color. All of these reasons potentially add up to a need to expand the scope and capabilities of Scopely’s board.
I asked if the appointment was related to an IPO, and Driver responded in an email, “We continue to see massive momentum both with our business, and of course, across the broader games industry. Our priority now is building the best business we can by building long term game experiences, investing in the future of play, and further expanding our ‘operating system.’ Salaam is a critical part of our scaling journey.”
During her time at Disney, Coleman Smith served as an executive vice president at the Disney ABC Television Group, overseeing strategy and programming for ABC Family and Freeform.
Prior to joining Disney, she spent more than a decade at Comcast NBCUniversal where she served as president of Style Media. Coleman Smith also served as a senior executive at Viacom’s MTV Networks International Group and directed programming strategy for Nickelodeon’s global expansion in Europe, Asia, and Latin America.
When asked why she chose to join Scopely’s board, Coleman Smith said in a statement, “Scopely has an incredibly talented and ambitious team, a world-class technology platform with Playgami and a highly creative culture – all critical ingredients for success. Yet, their ability to build and nurture loyal, highly engaged player communities stands out as a defining characteristic of a company destined for greatness.”
She added, “The team’s dedication to empowering players to find a sense of meaning, authorship, and belonging within their game experiences is extremely important to the future of play, and a core reason why the company has become one the fastest-growing private mobile games companies today. I have always approached my work with the customer or audience in mind and I am excited to help further build on the incredible connections Scopely has with its players around the world. Games are also a family affair for me and I’m delighted to bring my personal and professional passions to my work with Walter, Javier, Tim and the entire Scopely board.”
Coleman Smith’s background complements Scopely’s alliances with the entertainment industry — from Sony and ViacomCBS to Disney and WWE. Scopely’s games feature both original IP and some successful brands such as Marvel, Star Trek, and others.
GamesBeat’s creed when covering the game industry is “where passion meets business.” What does this mean? We want to tell you how the news matters to you — not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Learn More
[Ed. note: This article contains spoilers for the finale of Demon Slayer: Kimetsu no Yaiba’sEntertainment District Arc.]
Between a Demon Slayer’s sword and an Upper Rank 6 demon, flames were everywhere in “Never Give Up”, the penultimate episode of Demon Slayer’s Entertainment District Arc. As Tanjiro Kamado clung to life in his fight against demon Gyutaro in the beginning moments of the episode, the district fell to the flames of Tanjiro’s Hinokami and Gyutaro’s mighty strength, leaving the demon slayer to wonder if the residents of the area made it out OK. The breathtaking devastation in Yoshiwara was emphasized by a lingering wide shot of the area.
But for residents of Yoshiwara during the Taishō era, the period between the years 1912 to 1926, this destruction of the district would be all too familiar. Time after time, much like Edo itself, Yoshiwara fell to ruin and was reborn anew.
The continual destruction of Yoshiwara
The Yoshiwara we see in Demon Slayer: Kimetsu no Yaiba Entertainment District Arc is a city born out of the ashes of another. The original Yoshiwara, which was founded in 1617, was situated in an area that is now known as Nipponbashi, one of the most central locations in Tokyo and close to the Imperial Palace. The original district was set up by the shogunate as part of the Licensed Prostitution System, not to hide away the debauchery that went on, but keep the sex industry centered in one location for ease of taxation and regulatory procedure. (A very governmental thing to do.)
As Edo grew from a rural town where the then emperor spent his holidays to a merchant city, the area surrounding Yoshiwara became more and more urbanized, and the space occupied by the pleasure district was needed for the hordes of people moving to the east capital. Around this time, Edo’s first major fire (known later as the Great Fire of Meireki) burned down most of Edo, and took Yoshiwara with it.
Like a phoenix out of the ashes of destruction, Shin Yoshiwara (New Yoshiwara) was born on the outskirts of Asakasa. The shogunate forced the businesses to move to the then rice fields and set up shop in 1657, where for nearly 100 years, the area stood as a testament of the fleshly desires of Edo.
But the new location still saw its fair share of fires. Every 20 years or so, Shin Yoshiwara residents fled to temporary housing in Asakusa while they watched their houses and businesses crumble — a common sight in Edo where machiya–style buildings were made of wood and were close enough to each other you could borrow cooking materials by reaching into your neighbor’s kitchen.
The cause of these fires was often arson: sex workers of the yukaku pushed to their limits by abuse from the hands of their owners and customers, or Shinto priests trying to rid the district of demons. A smaller nearby pleasure district known as Susaki Paradise also burnt down often for similar reasons.
These recurring smaller blazes (if you could call blocks of buildings being burnt down “small”) culminated in the April 1911 Yoshiwara Great Fire. The fire was so large it followed the Sumida river to neighboring districts — including the famous Asakusa area — destroying the entire Yoshiwara area — including 300 rental parlors (so called because one could “rent” a girl from the window), 123 Hikie teahouses (where a suitor was introduced to a “higher-class” girl who would entertain him for the night), as well as 650 houses and dormitories.
Just as Yoshiwara had many times, the area rose from the ashes to serve its clientele for another decade … until the Great Kanto Earthquake in 1923, which once again leveled the district as well as most of the bustling city. It was estimated that the 7.9-magnitude event took out 70% of Tokyo’s buildings, with the subsequent fires and aftershocks helping with that statistic. Yoshiwara, which had only recently rebuilt itself, saw whirlwinds of fire engulf the district, with a strong typhoon helping the flame reach 20 meters into the air. It is estimated that over 40,000 people perished as these flaming whirlwinds cut off the exits out of the district, leaving them to die in these flames.
This was the last time Yoshiwara would be rebuilt to serve, as the area was leveled again during the bombing raids of Tokyo in World War II, and then legislated out of existence in 1958 when the Anti-Prostitution Law came into affect and destroyed the district more than any of the fires did. But the area mostly exists today — though it is just another urban Tokyo suburb with some soaplands, rather than the flashy district that is portrayed in Demon Slayer.
Yoshiwara’s influence over Demon Slayer’s story
The unfathomable destruction of Yoshiwara lent itself greatly to the world of Demon Slayer, inspiring manga creator Koyoharu Gotouge to make the pleasure district (which translates to “yukaku” in Japanese, the name of the arc in Japan) the setting of the most public (and flashiest) fight between demons and slayers yet.
When the series introduced Yoshiwara in the second episode of the Entertainment District Arc, the yukaku’s seemed to be the perfect home to demons, thanks to the night-life aspect of the area and the then-intermittent destruction. Daki, one of the demons of the arc who was using her title of oiran (the highest rank a girl of Yoshiwara can get) to kidnap others, had to constantly become a new person so as to not raise suspicion over her 100 years of youthful life. That’s easier to do when the district has all-but turned to ash every few decades.
While the manga did its job of conveying Gotouge’s story, the anime produced at Ufotable only increased the similarities and realism of just how hazardous life in Taisho-era Yoshiwara might’ve felt, either in the face of an Upper Rank Six demon or real-life disasters.
The visceral use of realistic-looking flames, mixed in with the photorealistic backgrounds, and orange hue in the lighting across the scenes made for some utter stunning atmospheric shots. Machiya burning in the background, wood everywhere on fire, the sewer in the middle of what used to be the gravel path between houses. If someone from Taisho-era Yoshiwara saw the footage, they likely wouldn’t be amiss if they thought they were looking at footage recorded from the 1911 fire — though the giant walking skeleton of a demon might tip them off that isn’t real.
Whenever Gyutaro was in frame on the attack, flames danced everywhere, while shots with Tanjiro leading the attack had more subdued flames, symbolizing that demons were as much a bringer of natural disasters as they were supernatural ones. This also includes when Gyutaro and Tengen fought, where each clang of the weapon brought Man of Steel-levels of destruction to Yoshiwara in a way not seen since the Great Kanto Earthquake.
The staff at Ufotable didn’t need to go this hard on the animation of this episode, but the one-two punch of Toshiyuki Shirai storyboarding and directing the episode with a caravan of amazing animators that included legendary animator Nozomu Abe, who both worked together to create shots from season 1’s “Hinokami” that blew the minds of viewers around the world, leveled the animation beyond anything we’ve really seen in TV anime before. The CG staff were flexing harder than Tengen’s muscle mice.
Like Yoshiwara itself, rising like a phoenix out of both metaphorical, physical, and self-created flames, Tanjiro was able to overcome the demon Gyutaro and save what was left of the district. But the final lingering shot of Yoshiwara used in place of the end credits is a hauntingly poignant moment that looked like the scene of a bomb going off, or an earthquake rolling through. If I hadn’t seen the episode before it, I wouldn’t be surprised if someone had told me it was a painting from the era.
Japanese cinema has a history of lifting imagery from real-life events to invoke the emotions one may have felt at the time to really hammer down the weight of a scene. One of the best examples of this is Hideaki Anno’s Shin Godzilla, which blatantly referenced the 2011 Tohoku earthquake and tsunami, using similar camera angles as the news footage from the day to give that sense of dread that even I felt watching the news footage when it was broadcasting live around the world.
Japan is a country of rebirth, especially through natural disasters. While Demon Slayer may not have the luxury of 4K camera footage from a fire in 1911, the staff at Ufotable do have thousands upon thousands of images to reference, as well as footage from disasters from the last decade. The memory of the 2011 Tohoku earthquake and tsunami still linger in the public consciousness, with the home flattened by waves looking similar to that of Yoshiwara in 1911 and in Demon Slayer.
These allegories to real-life events, whether it be from 1911, 1923, or 2011, gives us a sense that these Upper Rank demons — who we’ve barely touched on to this extent in the series thus far — are basically unstoppable natural disasters (unless their head gets cut off).
It’s clear that the staff at Ufotable did their homework when looking up reference footage of fires and destruction from the era and probably used photos, as seen in the real photos above of the Yoshiwara Great Fire and below from the ending of the 10th episode of the Entertainment District Arc.
The utter feeling of hopelessness that this single wide angle shot has was gut-wrenching, especially since we’d just seen the four Demon Slayers defeat both demons after half the arc had been spent on just chopping at the neck. As much as the series left us on a cliffhanger between episodes 9 and 10, the gall of Demon Slayer to leave viewers hanging with such vivid imagery — ripped directly from the pages of the real-life horrors of history — deserves a round of applause.
Barry Diller’s media group is pulling the plug on the print editions of six glossies it acquired when it bought Meredith Corp. last year.
Diller’s company is ceasing to print Entertainment Weekly, InStyle, EatingWell, Health, Parents and People en Español.
IAC confirmed the news, which was first reported by the Wall Street Journal.
IAC bought People magazine publisher Meredith for $2.7 billion last year and combined it with its digital division Dotdash to form Dotdash Meredith.
Dotdash Meredith CEO Neil Vogel delivered the news Wednesday via a memo to staff, saying that the move would help turn the publications into digital-only brands.
Vogel also said the moves would result in about 200 job losses — which represents less than 5% of Dotdash Meredith’s total staff, a spokeswoman added. The company said the April issues of all six magazines would be their final print editions.
“We have said from the beginning, buying Meredith was about buying brands, not magazines or websites,” Vogel said in his note. “It is not news to anyone that there has been a pronounced shift in readership and advertising from print to digital, and as a result, for a few important brands, print is no longer serving the brand’s core purpose.”
He continued: “Today’s step is not a cost savings exercise and it is not about capturing synergies or any other acquisition jargon. It is about embracing the inevitable digital future for the affected brands.”
The move to pull the plug on six print glossies comes as magazine and newspaper publishers have struggled with slumping demand for print in recent years.
Print has also faced steep competition from ad giants like Google and Facebook, which dominate the advertising space. The pandemic has only exacerbated the decline of print media, bringing newsstand sales to a virtual halt as readers opt to get their news and entertainment online.
Although media watchers whispered that the acquisition of Meredith by IAC, a company known for its digital brands, likely spelled doom for its glossies, the company vowed that it was committed to Meredith’s brands, including the print product.
“Naysayers will interpret this as another nail in print’s coffin,” Vogel said in his memo Wednesday. “They couldn’t be more wrong.”
Vogel said the company plans to invest in its 19 remaining print magazines — which include People, Better Homes & Gardens and Southern Living — by enhancing paper quality and trimming sizes. Dotdash Meredith also plans to invest $80 million in 2022 in content across all brands.
Vogel said the company has more than 100 open jobs in editorial, engineering, product, design, and e-commerce, some of which it hopes to fill with people whose roles have been eliminated.
Before the Meredith deal, Dotdash, which includes digital sites like The Spruce, Serious Eats and TripSavvy, reached about 100 million readers through its 14 media brands.
IAC said the combined company, including Meredith’s portfolio of more than 40 brands, reaches close to 200 million online consumers monthly. The company’s stock was up more than 4.3% on Wednesday, outpacing the broader market, which was up by only 1%.
Lifted Entertainment, the ITV Studios label behind “I’m A Celebrity… Get Me Out of Here!,” “Dancing on Ice and “Ant & Dec’s Saturday Night Takeaway,” has promoted Richard Cowles to managing director, following the appointment of previous MD Angela Jain as ITV Studios’ first director of unscripted in the U.K.
Cowles joined Lifted in 2012 as creative director, overseeing I’m A Celebrity… Get Me Out of Here!,” led on the relaunch of “Ant & Dec’s Saturday Night Takeaway” after a five-year hiatus and also led on the development of global hit “Love Island.” He was elevated to director of unscripted in 2019, during which time the label secured a commission with ITV for Simon Cowell’s “Walk The Line.”
Applications are now open for the new season of “Love Island,” which will be filmed in a villa in Mallorca.
Meanwhile, “The Emily Atack Show,” produced by Universal International Studios’ Monkey, is six more episodes on ITV2. Attack will feature her trademark impressions, mischievous sketches and comedic skits. Another Monkey-produced show, music entertainment program “Celebrity Karaoke Club” is returning to ITV2 and will follow a group of celebrities hoping to become the ultimate karaoke star. Other shows returning to ITV2 include “Celebrity Juice” and “Shopping With Keith Lemon,” both produced by Fremantle’s Talkback; and “Secret Crush,” produced by Fremantle’s “Naked Television.”
APPRENTICESHIPS/PLACEMENTS
Amazon has expanded its apprenticeship program with the addition of 1,500 full-time positions across the U.K. in 2022 including over 200 degree-level apprenticeships. These include roles across the creative industries including Prime Video, with some 30 roles across content producers, broadcast assistants and marketing, in Amazon publishing and Amazon Books, Amazon Music and other tech/software development opportunities.
The roles pay a minimum of £10.00 ($13.50) or £11.10 per hour depending on location, and up to £32,000 a year for degree-level apprenticeships. Apprentices also receive a benefits package that includes private medical insurance, life assurance, income protection, and an employee discount — which combined are worth more than £700 annually — as well as a company pension plan. Amazon now has more than 70,000 employees in the U.K.
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Streamer Roku has opened a Manchester, U.K. office in the heart of a new tech epicentre, off Oxford Road. Roku’s Manchester team will now be recruiting for 50 engineering roles before the end of 2022, as well as offering three-month paid internships to the region’s budding software engineers. The engineers will work with Roku TV brand partners on developing Roku TV models, powered by the Roku OS. Manchester is Roku’s fourth U.K. office, following London, Cambridge and Cardiff.
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COVID testing firm Cignpost Diagnostics have launched a work placement program called Pathfinders that offers five people the opportunity to undertake a six-month paid placement on a TV production site.
BAN
Abu Aleeha‘s film “Javed Iqbal: The Untold Story of a Serial Killer,” meant for theatrical release across Pakistan last week, has been stalled after the Punjab government and the Central Bureau of Film Censors issued an order to halt the film’s release with immediate effect despite initial censor board approval. Starring Yasir Hussain, the film is based on the investigation into Javed Iqbal, a serial murderer who sexually abused and murdered 100 children in Lahore and sent in evidence of his crimes to the authorities and media in 1999. He was arrested and was sentenced to death, but two years into his sentence, he committed suicide in his prison cell, after revealing that his motivation for murdering young boys was to make their mothers grieve for them, just like his mother was forced to do.
A range of celebrities across Pakistan have slammed the move to ban the film.
Wolf Entertainment, the producer behind beloved TV franchises “Law & Order,” “One Chicago” and “FBI,” are teaming up with partner Universal Studio Group to create a sales boutique focused on the international format distribution of its shows. Today, CEO Dick Wolf and USG Chairman Pearlena Igbokwe announced that the unit will be led by sales and production executive vet Leslie Jones.
“We are getting back into the format business, and I am thrilled that Leslie is back doing what she does best… selling international formats of our shows,“ Wolf said in a statement. “As our company grows and our brands expand, Leslie is the ideal partner to reignite the business.”
“While the majority of Universal Studio Group content will continue to be sold through the NBCUniversal Formats team, we believe this targeted approach to our Wolf product will yield significant results,” Igbokwe added.
In conjunction with Universal Television, Wolf Entertainment produces “Law & Order: Special Victims Unit” — the longest-running primetime drama series in television history — as well as “Law & Order: Organized Crime,” “Chicago Fire,” “Chicago PD,” “Chicago Med,” “FBI,” “FBI Most Wanted,” “FBI: International” and Wolf’s first streaming series, “On Call,” slated for release this year on IMDb TV. Wolf Entertainment also produces non-fiction series, podcasts, documentaries and films.
Jones has held numerous executive positions during her corporate career at NBCUniversal, including roles in international sales and format production for NBCUniversal TV Position. Through her leadership, she cut the first scripted format deal for the company with the “Law & Order” brand, as well as the first international format deal for any US procedural drama. That includes “Law & Order: UK,” Russian versions of “Law & Order: SVU” and Russian and French versions of “Law & Order: Criminal Intent.” She has also overseen worldwide program and format sales of NBC’s non-scripted programming.