The adaptive triggers of DualIndus explain how to make the button feel the next gen

The PlayStation 5’s DualSense controller is an incredible input device, perhaps the most tangible example of “next-gen” gaming that the new wave of consoles has offered to date. But it is not necessary that you only watch the upgrade from Sony’s controller.

At first glance, there are some differences between the PS4’s DualShock 4 and the PS5’s DualEyes, which share almost identical button buttons. But DualSense changes the game (literally), thanks to the near-magic of its adaptive trigger system, which can adjust the tension of the rear buttons to make them easier (or harder) to suppress in response to gameplay. is.

It turns out that the answer to revolutionizing the controller is not to add more buttons, but to create those that we already have a deeper, better experience with.

You only need to take a dualinsign and launch it into a game to see that it is nothing like its predecessor. The first PS5 game I played Spider-Man: Miles Morales, And I still remember feeling a train or electric crack through the controller’s haptic feedback – another new addition to this generation – for the first time.

But even more important is how adaptive triggers change web-swinging. Every * thwip * of a web through Manhattan as Miles now has a slight resistance to it, adding to the pace of life and momentum. From a gameplay perspective, the controls are actually similar to the PS4 Spider Man. But new technology helps to bring the game to a new dimension.

From a technical standpoint, this is an incredibly impressive system: each trigger actually has a separate geared motor that allows the controller to adjust the tension and resistance on the fly. Depending on how the motor is engaged, it can feel anything from a smooth, simple glide to an almost physical fight to suppress the trigger. And while I’m still a little wary about long-term durability (more moving parts usually mean more points of failure), it’s one of the smartest engineered buttons in technology today.

And the benefits of DualDisk are evident in many PS5 games. in Astro’s room (Which is designed as a showcase for the new controller) You can feel the raging rush of a jetpack and the twisting of each bowling. in Destruction AllStars, Triggers help tell you fast when you’re accelerating or braking, when they increase or decrease pressure, it warns you of imminent destruction of your vehicle to push, when you Push your battered car to the limit. . FortniteEach feels unique with gunpoint, with a shotgun blast, a pistol shot, and a heavy rifle firing differently on the all-new console.

Seeing that games that take advantage of new triggers have already become one of my favorite things to do whenever I boot a new PS5 game, and Sony did a remarkable job of making every press of those buttons more important. Have done

In discussing the next generation of consoles, often, a great emphasis is placed on the idea of ​​immersion – ramping up the graphics to make the game look like real life. But only by focusing on improving how the games look, dual games are arguably done more for immersion than any graphical upgrade (especially since unlike fancy frame rates or high resolutions, it’s fancy New TV is not required) benefit from). This opens up a whole new avenue for developers that gets you moving on-screen and brings you even further into the game world.

There is an alternate universe where Sony’s PlayStation 5 controller took cues from its DualShock back button attachment and added more paddles and inputs for players – an approach taken by the Xbox Elite Series 2 controller, for example. It’s not a bad approach, especially for more advanced players who want that flexibility and customization, but it doesn’t make the game more immersive or open up new ways to connect to what you’re playing.

DualDisk is a different approach, assuming that the way forward for controllers is not just to add more buttons; This is to make the people we already have more informative, more engaging and more fun to interact with.

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