FF14 producer says action buttons are at their limit in Endwalker

A male Viera in Sage artifact gear stands on a beanch

As Final Fantasy 14 Online grows through more expansions and updates, the job and class system becomes more crowded. With each expansion comes a level cap increase, and with that comes new skills and passive abilities, which means more buttons to press. The upcoming Endwalker expansion, due out this November, is no exception.

After getting a chance to play a special build of Endwalker, we were able to talk about these problems with the game’s producer, Naoki Yoshida, in a short Q&A session. Fresh from the playtest, we had questions about skill changes that we noticed.

Notably, some jobs are really pushing the limits with the number of action buttons on the hotbars. When switching to Astrologian for the first time in the preview build, the default key orientation filled up three hotbars completely. (The preview build also included the buttons for Limit Break and Sprint with the default orientation.) Scholar and some other jobs also had not-full-but-getting-close hotbars.

“In Stormblood, we were looking at different icons or buttons that you’re controlling to execute these actions,” Yoshida told Reporter Door through a translator. “Amongst the team, we did determine that there is an upper limit of how many buttons can be assigned to the hotbar. Whenever we are considering the different abilities that we add, we try to evenly distribute it, so it’ll fit within that cap. I do feel like right now we are at that limit.”

Yoshida went on to note the difficulty with designing healers over DPS with hotbars in mind. He noted that DPS skills tend to evolve and improve as they level up, and since new skills will replace old ones, you don’t have to deal with button bloat for these jobs.