Kingdom Hearts Switch Cloud Versions review: A hardwire-only nightmare

Kingdom Hearts Switch Cloud Versions review: A hardwire-only nightmare

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Kingdom Hearts players have put up with a lot over the years: story nonsense, sequel titles that don’t make any sense, finales that don’t live up to over a decade of hype, and all of our friends insisting that the entire series is terrible (when only some of it is). But the Nintendo Switch Cloud Versions of the Kingdom Hearts series are perhaps the community’s biggest burdens yet. These unreasonably priced packages are barely functional, and it’s hard to recommend them to anyone, even in the most ideal conditions.

Several newer games on Nintendo Switch have opted for a “cloud version.” Instead of running natively on Switch hardware, the game leverages the player’s internet connection and streams directly to the device. Theoretically, this allows players to jump into a game with no download times and without hardware constraints. In practice, though, it’s a nightmare that doesn’t ever perform as well as the games do on much older platforms, including the PlayStation 2. (If you want to know more about how this process works and why it’s not great on Switch specifically, we highly recommend this breakdown from Digital Foundry on YouTube).

Launching the game not only requires an internet connection — something Switch owners who share an account across multiple devices are already familiar with — but players will need to sustain that connection throughout their entire play session. Every time you put the Switch to sleep, the device will need to reconnect with the cloud and reestablish your connection. Or maybe you kept your Switch asleep too long? Well, the game might just outright crash, which can cause a lot of headache in a series like Kingdom Hearts, where most of the entries require manual saves.

But losing progress due to a connection error will be the least of your worries with these ports.

Image: Square Enix/Disney

The Kingdom Hearts series is divided into three packages on Switch: Kingdom Hearts HD – 1.5+2.5 ReMIX – Cloud Version ($39.99), Kingdom Hearts HD 2.8 Final Chapter Prologue Cloud Version ($49.99), and Kingdom Hearts 3 + Re Mind (DLC) Cloud Version ($49.99) — if those titles are obnoxious read, just imagine how annoying they are to type. You also can get all of them together in a single package called Kingdom Hearts Integrum Masterpiece for Cloud for $89.99. There are six games total, with one short prequel experience and three games-turned-cutscenes. For the purposes of this review, I played the intros of four: Kingdom Hearts, Kingdom Hearts 2, Kingdom Hearts 0.2 Birth by Sleep, and Kingdom Hearts 3. I tried a variety of different setups, each in an attempt to better the experience. All of them were awful.

Naturally, I started with Kingdom Hearts. I left my Switch in the dock, playing over Wi-Fi, and began my adventure on Destiny island. I ran into problems almost immediately after getting past the menus. The game’s opening music video — an absolute banger, Simple and Clean

, beloved by 20- and 30-somethings everywhere — stuttered the entire way through. In addition to the lag, the game also just looked uglier and fuzzier than usual. Unfortunately, the hinky PlayStation 2 physics of Kingdom Hearts did translate accurately, and the combination made if feel nearly unplayable in certain spots. After making it to Traverse Town, I gave up in frustration.

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