Magic: The Gathering Game Magic: Legends reveal what jetwalking looks like

At one point during my recent preview Magic: LegendsNew action role-playing game based on Magic the Gathering, Paused my character, raised her hands above her head, and vanished in a flurry of magical energy. It was the first time I had ever seen someone walk a planewalk before, and according to executive producer Stephen Ricosa, it was just one of the small details that was an opportunity to bring his team to life for the first time.

in Magic: Legends, Players will take on the role of an aircraft – a powerful magician with the ability to move between dimensions. This is a trope that is at the heart of the seminal collectible card game. Each new set of cards is in a different part of what is issued. Magic Is known as an aircraft. But traditionally, static card art has not focused much on it. work This of itself is usually something that is out of frame.

But over the years, the company owns Hasbro Magic Publisher Wizards of the Coast – has made a concerted effort to make the original collectible card game into a modern Transmedia asset. Magic the Gathering The comics have been around for years now, of course, and there is a new deal with Boom! Studio by writer Jade McKay (Black Cat) and artist IG Guara (Ghost-Spider). Novels including 2019 have also come Revanica: War of the Sparks

, Which killed a beloved character. That book (written by Greg Weisman)Gargoyles, Star wars The rebels), Quickly became a New York Times bestseller.

There is also a Netflix animated series in the pipeline, which also features brothers Joso and Anthony Russo. Planetwalking animations that you will get while playing Magic: LegendsThe Okay, they just didn’t get out of thin air.

“It’s really great,” Ricosa told me during his demo. “[Wizards] Gave us concept art, which they were using to build planes. “

That means what you are seeing Magic: Legends, Which enters the open beta on Windows PC on March 23, is a short preview to appear in the Magic Animated Series. This is the result of all the work that members of the Wizards of Coast team have been doing for the past several years. We interviewed one of them, Jeremy Jarvis, Creative Director of the franchise in 2019.

Picture: Cryptic Studio / Perfect World

“It’s not just for Netflix,” Jarvis said. “My franchise IP development team and I, we are exploring in motion, ways to bring things to life [trading card game] Has no access to visual powers, What does it really look like when the character talks? What does jetwalking look like? right? We are doing that exploration at a franchise level. “

According to their LinkedIn profile, Jarvis recently received an upgrade. He is now the Creative Director for Wizards’ franchise development writ, trying to apply some of the Marriage Cinematic Universe Magic to franchises like Magic, but also to other properties of Wizards. He has now been charged with “insuring the transmitia and entertainment readiness of all Wizards”.

This bodes well for the Dungeons and Dragons movie, which is already in development.


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