Microsoft describes how Halo Infiniti will look on 32: 9 Super Ultra monitor and other PC perks

Microsoft has a history of ignoring PC gaming, but is trying to change it prominently Aura Endless It will feel like an original PC game when it arrives later this year. We’ve known for several months that this won’t be the killer app of the Xbox Series X, but Microsoft is trying to make PC gamers feel like first-class citizens, with support for 32: 9 Super-Ultra as a forward- Looking features are also included. Monitor like the Samsung Odyssey G9 I reviewed at the end of last year.

This morning, we learned that the game will support triple-keyed, UltraDrive monitors in addition to advanced graphics options, and will have both crossplay and cross-progress between Xbox and Windows PCs. But this evening, Hello waypoint Blog deepened, What disclosed Endless Will look like 32: 9 and an array of other PC-gamer-friendly details such as being able to adjust your visual field up to 120 degrees – and the ability to host your own LAN multiplayer server!

In my Samsung Odyssey G9 review, I think also how the game Tax Support 32: 9 generally looks unusual, has a wild stretch on each side, providing over a dozen examples of how they don’t properly adjust the size and curvature of windows that open up in the 3D game world. Huh. but Hello infinite PC development lead Mike Romero says the game is designed to support arbitrary window sizes, and can fit its HUD, menus and even in-game cuteness to a wider aspect ratio is.

“There are dozens of people throughout the studio who have had to devote dedicated effort to supporting something like Ultravide throughout the entirety of the game, and I’m very excited to say that I think we have some of the best UltraD support I’ve done. “Ever seen in a game,” claims Romero.

In view of Hello infinite On Figure 32: 9, it’s not immediately clear to me that Microsoft has solved the 32: 9 problem – looking at the hill to the right of this image, for example, it seems that the game world is still a little skewed May appear and warn.

But it is clear that you will see a lot of the game world at once in this way, if you are one of the few people who climbed on an ultraviolet monitor – and a PC powerful enough to drive it Enough, certainly.

Here is a brief list of all the PC-esque perks that Microsoft is promising:

  • LAN Play, hosting a local multiplayer server on PC that you can connect to both PC and Xbox
  • Crossplay, restricting ranked matches for input type rather than console vs. PC, with server-side anti-cheat
  • Adjustable FOV (up to 120 degrees) on both PC and console
  • Mouse and keyboard support both PC and console
  • Triple keyboard and mouse binding
  • Visual quality settings up to ultra preset on PC, with individual settings for texture quality, depth of field, anti-aliasing and more.
  • High refresh rate option
  • 21: 9, 32: 9 “and after” ultra monitor support on PC
  • Minimum and maximum framerate settings on PC
  • Fixed and dynamic resolution scaling options on PC
  • Optional borderless fullscreen on PC
  • FPS and Ping Overlay on PC
  • Out-of-game multiplayer invites allow you to join the game via Xbox Live, Discord and Steam

As My colleague Tom Warren noted, There’s more to be learned, such that the game will support GPU-dependent features on PCs such as Nvidia’s framerate-enhancing DLSS, ray tracing, and more.

Be the first to comment

Leave a Reply

Your email address will not be published.


*