Best board games and tabletop RPGs of 2021

Best board games and tabletop RPGs of 2021

It’s been another strange year for fans of tabletop games. Just as COVID restrictions were relaxed in many communities, the global supply chain broke down. Games that were highly anticipated in January simply failed to show up with backers or on store shelves by the end of the year. But that’s not to say it’s been slim pickings — not by a long shot.

In-person gaming did pick up a bit this year. Smaller board games that might otherwise have been overlooked got a boost, with higher-profile titles pushed back into 2022. The result was a decent flow of customers for local game stores, many of which have managed to bounce back after months of being locked down. Even the convention circuit is springing back to life in safer ways, with events like PAX Unplugged requiring proof of vaccination and masking at all times.

Digital distribution was also a big part of 2021. Independent creators of tabletop RPGs (TTRPGs) ended up in the best position, with platforms like itch.io and DriveThruRPG letting them reach their audience in decent numbers. Platforms like Tabletop Simulator, Board Game Arena, and other online services continued to allow fans to get together. Meanwhile, Roll20, Fantasy Grounds, and Foundry VTT facilitated the important work of keeping campaigns rolling into the new year.

But unlike the majority of modern video games, board games and tabletop RPGs have unusually long lives. I found myself dusting off old favorites to share them with the family for the very first time. Your dusty hallway closet can make room for some real treasures, too — especially if you take the time to curate it once in a while. That’s why Reporter Door asked more than 20 writers, designers, presenters, actors, and personalities from around the world of tabletop gaming to tell us which games helped to make their year a little brighter. Here’s what we found.


Author (Gaunt’s Ghosts, the Eisenhorn trilogy) and co-writer of Warhammer 40,000: Darktide

Image: Fatshark

Thanks to the pandemic, I’ve probably spent more time this last year re-reading favorite RPG supplements — Traveller, Dungeons & Dragons, Runequest, Call of Cthulhu etc — rather than playing anything tabletop. But I have become a fan of CMON’s Cthulhu: Death May Die for that quick horror fix. Easy to play, fast to set up, and with amazing production quality, especially the minis. It’s great way to capture that Cthulhu vibe when you don’t have the time or opportunity for a major, complex RPG campaign. I should play more things generally, but I know what I’m like — if I played more, I’d never get any writing done.

Cthulhu: Death May Die

Prices taken at time of publishing.

• 1-5 players, age 14+

• Playtime: 90-120 minutes

• Game type: Dungeon crawler

• Category: Cooperative game, horror game

• Similar games: Gloomhaven


Game designer, current project Critical Care

Kabuto Sumo is the game that absolutely knocked me on my ass this year. I missed the Kickstarter like a dork. Then before I knew it I was being stared down by a tower of Kabuto Sumo games at Origins Game Fair and made sure I snapped up a copy. I left that convention one delightfully gorgeous and seriously fun game richer.

Kabuto Sumo is about sumo wrestling beetles and plays something like that coin pushing game we were all obsessed with at the arcade but weren’t allowed to play because it’s not a sound financial investment. Pushing well crafted wooden shapes around to try to knock your opponent off a cardboard platform makes for a great game on it’s own, but you also get to pick your beetle wrestler (I use Sisyphus the Dung Beetle — sometimes just for the poop jokes), which comes with a special wooden piece to push around and a unique ability or two. Ultimately, this means if you’re very petty you can find a way to collect your opponent’s unique item and knock them off the board with it. My friend was beyond furious that I would do such a thing and I wouldn’t be able to live with myself if I didn’t.

Kabuto Sumo

Prices taken at time of publishing.

• 2-4 players

• Playtime: 15 minutes

• Game type: Dexterity game

• Category: Competitive game

• Similar games: Animal Upon Animal


Aker Bharadvaj

Designer of Zenobia Award first-place winner, Tyranny of Blood

I enjoy games that model conflict across different domains. War games tend to focus on the battlefield, but war occurs elsewhere simultaneously: within religious texts, the marketplace, the classroom, the factory floor, and on the treaty negotiation table.

Versailles 1919 models the last of these. Britain, France, Italy, and the United States carve up the Central Powers after World War I, potentially ushering in an era of freedom and self-determination… or one of German humiliation and imperial abuse. You decide on issues that affect millions abroad — who may violently resist — while maintaining your place as a global power and assuaging domestic pressures.